Under the cover of twilight the caravan departed with barely enough supplies to make the week-long journey. A silence covered the wagon, its members tense wondering if they had done enough to prepare. Their mission is simple- deliver the intel contained within the caravan to the Capital. All other forms of communication have failed. This small wagon and its two volunteers are our last hope.

Please play in full screen.

Instructions

A turn-based card game were you and the enemy take turns attacking each other. The core loop revolves around your caravan members. Each turn you have two actions which can be used to play cards or swap members in and out.

The green arrow by a character is used to swap them in, each character brings their own set of effects. While a character is active they trigger a card’s synergy bonus.


Credits
Miguel Sotolongo (programming/design)
Lauren Hagarty (Art, Character Design)
Cain Hung (Art)
Jacob Slone (Art)
Daniel Lee (Writing)

Additional thanks to creators that open source game assets:

Art

cachalot (https://opengameart.org/content/survivor-2d-pixel-art)
sanctumpixel (https://sanctumpixel.itch.io/loreon-knight-character)
stephen (https://opengameart.org/content/lpc-wolf-animation)

Music

(Steampunk Encounter) by Bertsz
https://freesound.org/people/Bertsz/sounds/545453/

(Ambient Guitar) by StrangerEight
https://freesound.org/people/StrangerEight/sounds/148695/

Comments

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(+1)

Hey! This was really cool. The art was pretty neat - I loved the design of the healer at the beginning. The music was pretty spot-on too! I love card-based combat systems, so this was right up my alley!


I had a lot of trouble understanding the tag in/tag out system, and I didn't get the feedback I needed to make informed decisions about what I wanted to do next. The biggest problems that stuck out to me were that "Bandages" didn't seem to work if no one was "Tagged In" and I didn't understand why a "tagged out" character was dying and getting hurt, even if the "active" member should have been taking all the damage. Why did some of the bad guys get "0" damage? Was that because they were protected? What did "weak" and "bleed" actually do?


This is the start of a very fun system, and I really hope you continue to tweak it so it will be really fun to play in the future! Thank you for your hard work!

Nice game! I was just not good enough haha

00:40 Final Journey