Hey! This was really cool. The art was pretty neat - I loved the design of the healer at the beginning. The music was pretty spot-on too! I love card-based combat systems, so this was right up my alley!
I had a lot of trouble understanding the tag in/tag out system, and I didn't get the feedback I needed to make informed decisions about what I wanted to do next. The biggest problems that stuck out to me were that "Bandages" didn't seem to work if no one was "Tagged In" and I didn't understand why a "tagged out" character was dying and getting hurt, even if the "active" member should have been taking all the damage. Why did some of the bad guys get "0" damage? Was that because they were protected? What did "weak" and "bleed" actually do?
This is the start of a very fun system, and I really hope you continue to tweak it so it will be really fun to play in the future! Thank you for your hard work!
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Hey! This was really cool. The art was pretty neat - I loved the design of the healer at the beginning. The music was pretty spot-on too! I love card-based combat systems, so this was right up my alley!
I had a lot of trouble understanding the tag in/tag out system, and I didn't get the feedback I needed to make informed decisions about what I wanted to do next. The biggest problems that stuck out to me were that "Bandages" didn't seem to work if no one was "Tagged In" and I didn't understand why a "tagged out" character was dying and getting hurt, even if the "active" member should have been taking all the damage. Why did some of the bad guys get "0" damage? Was that because they were protected? What did "weak" and "bleed" actually do?
This is the start of a very fun system, and I really hope you continue to tweak it so it will be really fun to play in the future! Thank you for your hard work!
Nice game! I was just not good enough haha
00:40 Final Journey